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An overall silly game, I was expecting a lot when coming into this jam but at no point was I expecting a doomlike with surprisingly well built levels and well paced encounters and a downright hilarious ending. A few gripes would be that on hard the game is practically impossible as all that changes is how much damage you do and how much damage they do. A better difficulty scale would be to add more enemy encounters while only slightly increasing their damage, they already hit you pretty consistently so there's no need to decrease player health or damage. The level design also felt really same-y over the course of the game and it was pretty easy to get lost. Otherwise you did a wonderful job!

Hell yeah! Appreciate the feedback, and I agree. Maybe I'll build on it in the future and refine some of the levels and get more in there, either way appreciated!