Thank you for the detailed feedback and your honest words. Yes, I agree — it’s not a typical horror game in the sense of splatter movies, blood, or brutal jump scares. I wanted to focus more on atmospheric horror — mysterious characters and an unfamiliar environment. The terror comes from being chased by the rising liquid and the danger from above, combined with a subtle soundscape that enhances the atmosphere without too much distraction. It’s more in the vein of games like Inside or one of my all-time favorites, Limbo. That’s the kind of eerie experience I was aiming for.
I’ll make sure to check yours out as well — it looks really interesting!