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A module featuring everyone’s favourite idol, Senelia Esteria. The graphic design and layout are beautiful and impressive, as is the art. The setup of the idol being sustained by physically extracting the life-force of her most devoted fans is great, and Celestial goodies and “purity grades” of the fans are super juicy ideas.

I do wish the module had a map showing the locations, as well as a bit more to grab onto for PCs to interact with in each location. I don’t think the module provides super strong motivations for the PCs to dig deeper.

A lot of space is spent on the “default setup”, which I think could have been better spent fleshing out other details. Especially because the default hook does not seem very strong to me. I wish there was more motivation provided. E.g. in Selenia’s hall, there is a description of what happens if pods are deactivated, but there is no suggestion for why the players might want to deactivate the pods.

All in all, the module is beautiful and oozing with vibes and good ideas, but I would have to do some of the heavy lifting to get it running interestingly, rather than as a tour through an idol diorama.

Thanks for all the feedback!
After the Jam we plan to sprinkle the Cosmos with some more discoverables and to improve a bit the hook for the main dilemma, as it needed a bit more meat ( Luckily, we still have some space for it ), as well as a better layout for the ship-map itself.


With the pods wth the kidnapped victims, saving depends a bit on the group morals and/or the chosen hook. We might add some good old-fashioned encounter of all the Celestial Guardians if the group ends Selenia via trying to save everyone in that room. Still have to flesh that part out after!