Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A gorgeous little module about a party gone wrong, with additional “hyperfast” rules to speed up progression.

I really like the setup of a conman selling a machine to kill and “clone” the victim, but I think the execution becomes a bit messy, spending a lot of space on presenting different ways to run the party, rather than focusing on one, and fleshing it out with useful information. The module could also have used some editing for language, as several passages seem unclear to me. Some instructions also go against standard Mothership convention, e.g. “Everyone rolls a Sanity save. The lowest one automatically rolls a PANIC CHECK”, as usually rolling low is good.

All in all, I think this could form the skeleton of a fun module, but could use a little tightening up to really shine.