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(+1)

This game is quite hard even on Easy, and I found myself dying before I had time to learn the controls. In game jams, players usually only spend a few minutes with each game, so they might not get the chance to settle in and understand the mechanics. A softer introduction or a short, safe space to practice would make it easier for new players to appreciate the game.

Even after I got the concept of handling fuel, repairs and securing the vessel, the game was really hard on easy mode! That being said, I like the game. I think it is good.

Thank you very much for playing my game and leaving your thoughts and I'm glad to hear you enjoyed it. The idea behind the difficulty was to make even the easiest difficulty have threats to properly prepare the player if they wanted to go all the way through, I can understand that this would in turn create a barrier for entry for new players especially those less proficient with typing. I agree that adding a practice mode of some kind could then alleviate the barrier for entry so thank you for the suggestion. Overall, thank you for taking the time to play and review RETERMINAL.

(+1)

Exactly, a practice mode. I remember in the old console days, the basic difficulty would sometimes only let you access a small portion of the game and help you get familiar with it. A beginner level difficulty that is chill and let’s you experiment and maybe even gives you feedback and tips about the game would help casual players that were not expecting a game that expects both RTS skills and typing skills.

Cause this game has a bunch of components you need to manage smart and you easily run out of fuel or get overflown by waste when you get started even on EASY which makes it difficult to grasp at first when you also want to rank many games. <3 I do feel the whole RTS with CLI mix is cool and unique!