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Overall, the game shows a good level of creativity — I really like the idea of building your own platforms in a Tetris-like way and then transforming into a squirrel to climb to the top.

Just a few sincere suggestions:

  1. During the squirrel climbing phase, consider setting a limit or condition, such as a time limit. If the player fails to reach the top within the given time, the game could end and restart automatically. Right now, if the platforms aren’t well built, the player may get stuck climbing endlessly and has to refresh the browser, which can be inconvenient.

  2. You could also add a boundary or death trigger at the bottom — for example, if the player falls into the void, it counts as death and restarts the game. Currently, falling infinitely requires refreshing the page.

  3. Optimization idea: add a “Restart” button that appears when the player dies or gets stuck, so they can easily try again without reloading the page.

  4. Additionally, sometimes when platforms are placed too quickly, new platform materials keep spawning above, which causes a jittering or shaking effect at the top.
    I’d suggest setting an upper boundary as well — for example, once the player finishes building the platforms within a certain time limit and reaches the top of the screen, the countdown could automatically end, and the game could smoothly transition into the squirrel climbing phase.

Overall, the gameplay experience is quite enjoyable — great work and keep it up! 

aint no way you used AI lmao

(+1)

Haha, no worries — AI can’t actually play the game 😆
I just used a translator to clean up my English a bit.
Didn’t want my feedback to sound messy, you know?
Guess I gave myself away, huh? LOL

you know what, fair enough. that is AI use I can get behind.