i started this project with redot, i gone to assets than did the mechanics and gameplay logic implementation and speed up optimisation, however i could not export to web, so i had luck to use godot for export, but i hope you make one day cpp to wasm (than a lot of thing would run faster, but it takes 5 seconds to 15 to cache the load, it works than even on (solid nostalgic rig, hard drive) webgl2 pc, and wacom tablet)