I wanted to do a tilt with the last hours that were left, but all I accomplished was either it spinning constantly or being stuck facing downwards haha. But it might be a fault with how I exported the model from blender, since it's Forward direction is pointing in the wrong spot. Thanks for playing!
On unity, consider making a parent for your models and rotate the parent and not the model so the transform is set correctly, It could help you a lot I think :D