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(+2)

A wonderful story! I loved how each plant required proof of a good emotion from the main character's memory. The visuals, music, and gameplay all matched wonderfully. I also loved what you did with the UI! :) 

I got two endings (a new home, and arrived intact but altered). I wonder if there were more endings. I did not understand specifically how (if at all) eating, drinking, listening to the festival vs the swamp affected the progression. I also tried different options with the plants, but I did not notice if some did not result in the plants overtaking the character.

Good work! 🙌

(+2)

Thank you so much! We struggled a bit with how to implement everything using Arcweave, but really wanted to focus on attaching all the artistic/musical/gameplay elements back to the narrative. 

Those are the 2 main endings, you got! We have 1 other (if you choose not to be resilient at all one might say), and then we unfortunately had to cut a couple other secret endings or achievements we had in mind because of the time constraints. That means that all the travel options serve mostly as ways to watch the story progress in different ways rather than leading to different endings right now.

We're so happy you enjoyed! And thank you for leaving us some feedback :)