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Lovely space, warm yet expansive! The rich wood of the furniture, the tall windows, the plants--everything contributes to the crafting of an atmosphere well-suited not only for concentrating on work but perfect for relaxing during breaks as well. I especially liked the idea of leaving you a note and I also really enjoyed the music choice (esp the arabic song!). 

Only note, I would love it if, instead of having the instructions on the game description, there was a dedicated UI for them that I could toggle while playing to check where I'm at (e.g. regarding interactive items--which have I forgotten to interact with?) or if the interactive items were otherwise indicated as such in-game (e.g. when in vicinity a prompt appears or they 'glow' etc.).  

To conclude, wonderful work !!

Thank you for your feedback!  I’m happy you enjoyed the atmosphere of the space and even the music choice! 😊

I’ll keep your suggestions in mind for the next release. I’m also thinking of adding a small backstory that connects the interactive items in a more natural way, so players understand why they’re interacting with each object. Along with that, I might include a simple instructions panel (menu) or light visual cues to make things clearer while exploring.

In the current version there’s only a small instruction hint when you reach the trigger zone of each item, but I agree that a more intuitive system would improve the experience!