okay, that's way more complex than I considered. Thanks for the the detailed answer! The only thing I can think off hand is maybe a skirmish button that when activated, prevents the use of a second skirmish(excluding overcharge right?) but I'm just an idiot that loves tactics games and have no idea how difficult that would be to implement, so all I can say is thanks for making this. It owns testing the builds I will never get the chance to use in our Friday game. The Nelson is Fast as Fuck anyway without skirm2.