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(4 edits) (+1)

Great work! As a big fan of the original Infectonator, I was in love with this. Sprites and animations were excellent, and seeing big hordes of sheep bear down on the poor soon-to-be-TFed humans was very satisfying.
My constructive criticisms are:

- Some of the later levels started to get VERY laggy.

- Australia levels didn't seem to get particularly more challenging, aside from taking longer from start to finish.

- Missing dialogues - in particular I didn't get a dialogue after aborting the Wellington level, or after finishing the Sydney level (not 100%).

- Missing a 100% because a TF animation took too long could feel a little frustrating.

(1 edit) (+1)

Thanks for the feedback!

Yes, I will agree with you there-

- The lag is an issue I noticed, it may be something to do with the amount of DNA drops combined with the pathfinding.

- Later levels I will probably have the difficulty come from the puzzles rather than area or sheer number of people, due to the lag issues that might arise. That might look like special maps with no civilians and all military, different objectives, special tiles, or other map conditions.

- I'll look into the missing dialogue, other people have noted this as well.

- I also want to rework the lockdown mechanics, but I'll also have an upgrade that speeds up the TF.

Again, thank ewe!