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So many positive things to say here...

The mechanics have a staggering amount of depth for how intuitive/simple they are. It feels like the built-in levels, all well designed, only start to scratch the surface of what can be done. The cropping/scaling/rotating/etc breaks the natural inclination to view a box as a box, a line as a a line, etc. and to view these basic shapes instead as resources for sculpting other platforms. E.g. a staircase can be constructed from a cropping and moving a quadrant of a square, or from expanding the right half of a square outline. Mind-expanding for sure.

Some ideas for improving the readability of the tools: maybe when using the rotate tool display the center pivot of the selection box so it's clear what pivot we are rotating around. That tripped me up for a bit. Same with the scale tool.

Love how easy it is to make your own custom levels, no level editor needed just make a bmp. brilliant.

Challenge for players: world3 cellinthesky.bmp can be solved with only one of the provided tools ;) 

Thank you for the in depth reply and kind words! As for the center pivot, we actually have that in the current Steam demo and will be in the full game as well 😊 I'm really glad you enjoyed this here game jam version, I encourage you to check out the Steam version because it's even mechanically deeper than this one!