Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Great little gem! Any chance we will see live audio input and or "just" visuals-output, without recording? 

(2 edits) (+1)

Edit: Already done. Ignore further text.

I honestly don't know! I know little programming and whatever took to build this was learnt on the go, so I don't know what it would take to make that possible. I suspect that given how I made this, it'd require a very deep change.

I, tired of the visualizers that appear laggy and require you to record the screen (which created unnecessarily large files and required you to wait until the audio is recorded), made this program in a way that there are no frames skipped, very little or no loss of quality in the output and with a file size as small as possible.

So the amount of frames, the information of each frame and other key details are calculated even before I start drawing them so that I can assure nothing is lost in the process, which is contrary to doing it with a live audio input :c

(+1)

Thanks for reply.I understand that is not the focus of the program to do live visuals.
I love that its violent, responsive and has no frames skipping as a prio! A thumbs up from my side for your little gem. 

(+1)

Update: I am working on that live audio preview. I have it ready for Linux. Currently I am working on the Windows version for it to capture desktop audio, which is terrible btw.

(+1)

thats good news.thanks  for the hard work.