I also got the worst ending, even though I figured it will not be the best thing to try, but got the good one on a replay. I didn't notice much difference with the map or without the map. Good entry and very impressive for a solo dev ^^
Viewing post in Sweet Sixhunting jam comments
Thanks!! I know the map sounds promising, hehe, but unfortunately for the players, it wasn't there to actually help them, but mainly as an obstacle for them to consider the timing. I wanted to reward those who were confident enough to go hunting without it, but also those who were wise (or lucky) to either find or leave it without spending time going to all the possible places.