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Love the visuals so much! I'm guessing it was made to be a multiplayer so if zombies are to be controlled by players I don't mind the ai, but if zombies are to be ai, then their targeting system is open to a bit of improvement, they kept on ignoring me and going for other beets, making the game easier at some point. I could've held on one wall forever and felt like the game was over there, so there could be either increasing difficulty, different enemies, or upgrades etc based on the amount of zombies killed. It was so fun! 

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Thanks so much for the feedback! As with any jam, there were loads more we wanted to do but ran out of time :'(