Very interesting prototype---had me researching the coyote effect :D
I don't know why, but this reminded me of young me thinking if I close my eyes, people are not going to see me LOL. The gameplay puzzle is definitely a creative idea, and I thought of ways to expand about it during my gameplay...(Freezing objects falling in the air, controlling positions of moving objects...).
The mechanic was implemented very well in the game, and I wish that I could see much more from such a promising game. But of course, its Trijam: from my past few experiences it is always planning a lot and frantic developing processes trying to beat the timer... it is a great mechanic with such short development time:)
Great job!