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(+1)

Thanks for the feedback! I do agree that some of the levels needed some adjustments, a couple of them are only feasible via the reset spell.

I see what you mean with the drawing limitations, we made it this way to simplify the drawing process so that it could feel good during platforming/combat. We originally wanted to use a nueral network to compare the player's drawing to a spell symbol (like the player would have to draw the symbol for fire within  a certain percent error), but obviously this has its own complexitites that even a one month Jam wouldn't allow for (unless we had more experience with machine learning algos). But yeah, the mechanic can 100% be tweaked to feel more intuitive and fun.

Thanks for playing through the game to the end! One of most fun parts about developing this game was writing the story/dialogue, so I'm glad you got to experience it all :)