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(+1)

Fun pixel art and game mechanics. :)

The strategy on when to use each weapon was great.

Each object's readability was a bit difficult. I exploded myself with the explosion thinking it was a crate and wasted all my bullets on the mushroom thinking it was an enemy.

In my last play through I died as soon as the room was revealed and felt a bit cheated. I would avoid having enemies spawn or more right at the door until the player has passed that point.

Hi MagesticDugong, thanks for taking the game for a spin. Currently the enemy placement is totally random. It's unfair when enemies are right around the doorway and you have no way of seeing them prior. The only way to attack enemies that are lurking around a corner is to use the grenade launcher. Thanks for playing and for your feedback.