Thanks for your support! I love seeing people engage with my projects and I appreciate your compliments :D
This project was made for the GMTK game jam, which is why it’s not exactly the best. Non-clickable chat options, confusing ending, not the most in-depth lore and all that jazz. I only had 4 days to make a game after all. Even though, the game jam ended a looong time ago, I haven’t gone back to revisit this game at all, as I’ve been focused on other endeavors.
A LOT of people were complaining about the pocket-watch speed in the hypnosis mini-game, which was something I never quite understood since I beat all levels on my first try during the development process, but I guess this is exactly why beta-testing is important LOL. Your video’s made me realize why people were complaining! The pocket-watch updates to swing every frame… Instead of basing its movement on time passed, I’ve based it around FPS… I will be fixing this soon (probably on Monday). Although this is such a common and funny issue in game development that I might just make a short talking about this bug.
Again, thanks for your support and for sharing your experience! I’m over on YouTube and on Itch for the most part if you want to keep up with my future projects.
Much love and cheers!
Thanks for giving my game another shot!
I see you struggled with the difficulty, but not much can be done about that. Personally my friends and I find Normal difficulty quite fun, while the Evil difficulty is intended to be insanely hard. As a matter of fact, I’ve never beaten the game on Evil Difficulty! The last mini-game is too much for even me, but that’s exactly why I added the ability to switch through the difficulties at any point! So that people of all skill levels can enjoy their time. I’ll still play around to see what I can do though! Maybe nerf the difficulty for the fourth time…
I do agree that the mini-game feels a little drawn out. From what I remember, the code I’ve written changes everything when you switch difficulties. Easier the difficulty is: Faster the progress bar, slower the watch and slower the red bar. I will probably tweak that to keep the mini-game speed constant; the criticism is appreciated.
And I do agree, the music gets quite annoying after a bit. That’s something I should definitely work to fix since that whole loop was written in under an hour anyway. I will work to fix these things in 1.0.3, as well as making the options clickable. 1.0.2 was hastily pushed out because the speed of the pocket-watch deterred a LOT of players engaging with the game from my experience.
Although, if you plan to make a “round 3” video, don’t bore yourself! I’d suggest waiting until 1.1 is out so that you can play some NEW content. I have cool stuff planned, this game is just not something I’m particularly focusing on right now. Maybe in about half a year. I can update you with a comment when it drops if you’d like!
Thanks for the support and feedback!