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Step 1: Notice the air passthrough tiles deal 1 damage every 2s.
Step 2: Add +2 damage mod.
Step 3: Add -1s charge time mod.

Simple things amuse me. Also fun to swap the damage for dazed xD

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this is way too overkill

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but i think you can get killed very fast if enemy is like the last boss

There's a lot of things that it's FAR from a complete strategy against, with either version. It's just one piece in a larger machine. But it's a fun one! xD The rock boss with the -3 damage taken modifier is immune to the damaging version. Large crowds only take one hit at a time, and while it's high dps, there are ways to get multi-target attacks higher during group fights.

I just find things like this one really amusing. Finding ways to take the min-maxing to the extreme is a big part of the fun of a game like this one, at least for me. From your screenshots, it seems like you're enjoying it too!

Uh, if you could get 2 mod tower and a +2 , -1syou could get 0 s cooldown and 5 dmg

Stacking the -1s mods never drops the cooldown below 1s - I tried that already. If you could, that would instantly break the game regardless of having the +2 damage, because you'd hit for infinite damage even with the baseline of 1. The instant the fight starts, you'd hit for 1 damage, then with no delay, hit again, and again, and again, and again... no matter what HP enemies have, they would die at 0s if you could reduce the cooldown that far.

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I used it with +3 Strength and it was insane

So -1s from the clock mod, how much does the timestealer reduce it by? xD That looks fun!

50%

So it hits every 0.5x? Ouch!

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It was about 0.5s but i did have 2 turbines so 20%. Also the +3 damage was crazy

Just realised i had scalding water which applied vunerable so 6 damage oof

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What happens with 2 -1 second modifiers? infinite damage

If you add 2 of the -1s modifiers, it doesn't reduce below 1s. Unfortunately no infinite damage xD

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Noooo lol. Is it if you have 2 it doesn't work on anything or is it because it would go below 1s

If you put 2 of the -1s modifiers onto the tornado, it drops from 3.5s to 1.5s so they can stack, but seemingly not to 0. Don't know if it's a hard "can't hit 0s cooldown" or a hard "can't go below 1s" but there's definitely a barrier somewhere around that range.

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ok