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(+1)

A very unique and spooky idea that's sadly being significantly held back by bugs in the "real world" side of the game and the puzzles being "slightly" too obscure for the average player (me). I had to look at the comments to figure out what I was supposed to do, and even knowing it, it was hard to execute due to problems like:

  • the hitboxes for the various interactables being misaligned with their visual location
  • interactables overlapping with each other (trying to turn around but interacting with an object instead)
  • parts of the room being very dark (not sure if intended or not, but the whole area with Froggy was basically completely black for me and I only found him by randomly clicking around, thinking he was just an easter egg due to being hidden in pitch darkness).

I know this might be a big change to implement at this point, but honestly I think the "real world" side of the game could benefit from just letting you move freely in 3D instead of the "old school" step-by-step movement (which also had its share of bugs, like being able to stand inside the bed or the PC after moving them in the Atari game).

Like the comments mentioned, the ending was actually unlocked from the start and I stumbled upon it pretty early on, again thinking it was just an annoying easter egg that froze the game. But, I think the intention was to have the spiral room in Atari reflect through the mirror shard and onto the real world door, thus unlocking the portal to Fantasia?

Even with all these issues, I still had a lot of fun piecing together the story from the notes and the game, and I think the unintended sequence breaking might have even added to the experience (like working out the events backwards from the ending). If the implication of the ending is that we can be reunited with Delilah in some way inside Fantasia, then that's a really cool and bittersweet conclusion, too!

Also, I liked the Naga "boss fight" a lot, it was a cool twist on the "Lost Woods" trope. Overall, a very cool concept that I'm definitely excited to see polished!

(+1)

Thank you so much! Yes that's totally understandable with the bugs, completely lost track of time to fully polish, plus we only had one programmer for the whole thing, as I'm not too knowledgeable with unity ;-;

It's definitely something we wanna do after the jam for sure!! As for the darkness yea, we wanted to include some outline to help as well but uh time caught up to us aha

Hmm, we'll definitely think on that for the full deal, we originally wanted multiple rooms and make the games vibe feel like those old PC point and clicks, but we'll do more play testing with people and go from there on this or just free roam 🤔 

(Also glad someone pieced the lore well, great work detective aha ;) )

Thank you so much again for the feedback, I'm super happy you enjoyed this! And the bugs are already things we wanna work on after the holidays 😎