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Are the controls meant to be so challenging? I have to keep predicting through trial and error whether the snake will stay stay still or keep moving on its own. I feel like the game is counting my input ahead of time, so if I make the snake move forward but it turns out the snake would've already gone forward on its own in the future, the snake goes too far forward. So in the tight spaces I have a hard time keeping the snake from running into walls or eating the wrong thing.

The catch is that the snake always tries to catch its own tail when it gets close to its head. There may also be some technical issues caused by player movement happening at the same time as the “snake hunger” mechanic. Overall, these elements are meant to be challenging, but not overly frustrating.

Thanks for playing!