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I agree with POOGLIES and add that you should check out Coyote Time and Jump Buffering. Every platformer needs those nowadays, otherwise it feels off. Good luck with your development!

DarnOK, how can I make the coyote time and jump buffering checking stuff? im still learning through game dev

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Check this out, try to figure it out itself (it's just holding one bool for a few frames/milisecs) if u can't, there's a multum of tutorials (not recommending to follow them though)

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Sorry it seems this video doesn't talk about these particular systems, here's one that does:

https://youtu.be/RFix_Kg2Di0?si=kudLS0aMWuff6TUR

thanks, but i use gamemaker 1.4 (because of ps3 exporting)