Thanks for the feedback, I really have put a lot of thought on just making the controlls as fun as possible, there is still a lot of things i couldn’t figure out on time. Like a V-Joy thing similar to No Man’s Sky to controll with mouse or to get some gamepad controll properly.
For the missile thing, I had to add the ships velocity + missile velocity so you don’t hit yourself when launching the missiles so if you launch it to the sides it does go off quite a bit
The UI i really did just plan for the default project resolution, so it only gets the way i intended at 1152x648. I realised too late that when i go fullscreen/maximized it gets terrible small, and i might update it to scale better with screen resolution.
For the ship direction, i did add those vector markers to try to help with it, the >< for towards and <> for backwards. maybe due to the ui size it was hard to notice.
Sounds were a last second extra that i just needed to get some feedback for the waypoints. otherwise it would have been completely silent. I am glad i ended up adding them as even as simple as they are they improve the experience way lot more than i was expecting