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Thank you! The Unity Asset Store version includes the .meta files that makes the FBX ready to use. And I keep them in different FBX so users can select which animations to import. But I will consider to use .anim files in the future. For Godot I'm planning to also making easier the import. I will consider uploading .tres or glTF files. Thank you for the suggestion!

That'd be really cool as Godot has some serious retargeting growing pains still.