I know it is on the lines of giving away the secret sauce. But you ever thought of doing a behind the curtain demonstration of what a full CG image workflow looks like? i.e
- Model, Seeding, Config, Prompts and Refinement for Gen
- Tracing and Editing
- Scaling
- Image formatting
- All the stuff that goes code side in Unity for IDs and placement
It would give people a better idea of why stuff like this takes at least 3 hours per image and then times that by 100+ for requests like this.