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The art aesthetic and  polish is phenomenal. I love the anime artstyle tbh. The way the background moves in response to the cursor location feels very nice. The only thing I wish for the game was a bit of a feeling of risk/challenge.  It seemed basically that no matter what you did you'd overpower the enemies. Despite that I think the  game mechanic is very cute and creative!

Thanks for playing, it's chongque (the programmer) responding. It's our first time trying to make a turn based battle and clearly we did not find the balance between hard and easy. I even argued with erek (the artist) about decreasing the difficulty so that players won't rage quit, guess i was wrong about that. We might rework some features (buff some enemies, reduce healing items) later to see if that would make it more playable. Glad you like the artworks and mechanics! Wish to see your comment on steam next time :) (if we really made it there)

I totally understand that too. Game balance is one of the hardest aspects to get right in a gamejam. Finding that balance where it's challenging but still winnable as long as you pay attention is hard. Would love to see more of what your team makes, where can I follow what your studio is up to?

absolutely! You can check our studio at  https://11wstudio.carrd.co/. It's just the two of us, both graduates from NYU Game Center. our previous project ManTaoFu is also on itch at https://kiseki1911.itch.io/mantaofu.