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Thanks so much for your feedback and kind words! I agree heavily with the lack of SFX and the boss’ excessive health. I had trouble with balancing the game’s parameters to be satisfying and that’s one of the biggest issues I noticed too. Due to my lack of experience with SFX, I decided to learn how to implement it in my next game instead to save time here. I hope that I’ll get to update this in the future with that feedback in mind.