Yep, on mobile this timer got way too easy. Originally it was 1-2 seconds random for them to “unconvert” so it was way more mobile oriented than it is now. But while debbuging on editor I wasn’t able to test neither fully complete a level with that speed.
Ended up easing up both for mobile and PC/Mouse. There was a harder version for PC/Web but I thought it would be too hard for most people and overall it’s a quick game (it’s all the same, it lacks sound… you shouldn’t waste too much time there, well, at least for the game jam version).
Anyway, that was on my tasklist but I couldn’t wrap everything with just a few time to develop. The game feels more like a polished prototype but the idea was to make this a “roguelike”; You would have waves and so on… instead of “killing” you would need to convert as many people as you could, but there was no time to do all that so I wrapped around continents instead of “waves of enemies” and gave it a “end game” screen.
Thank you for playing!!!