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Something else: For the green ball that does damage times every 20 health you have, why not make it so that when it lands on healing spaces, if you have the totem that makes healing also do damage, allow it to only multiply damage for the healing spaces too, but not multiplying the health you get, like two seperate values?

More systemic stuff like this would be cool, yeah

Oh also maybe a speed up mode for rolling dice and spinning?