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Typically, indie games save to your local device only. These game saves are small though; they probably aren't causing your space issues. Getting an external hard drive might be a good solution for you.

To save games online, we must pay for a server to host the game saves, pay for a login system that is secure (can't be hacked), then code the game saves for the server (probably using PHP).  You also need a secure system to reset a password. Every time you switch devices you'd have to login to that account and download your latest data. Because it saves online, you can never play offline - so it's constantly using data. 

I had personally investigated that process of saving progress online, and it only becomes viable - time and money wise - if you have thousands of players. None of my games have more than a handful of players.

Ah so that's why, I keep wondering if the problem is my chrome system, but now I know and learn something new. Thank you 👍