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Hey!

Thank you for your time and feedback.
What Lanista name did you use? Did you give him a name?

- Thank you for your hint about the email. actually u can just enter any fake-email to play. will consider to disable it.
- all gladiators are not black - in your case this was certainly pure "coincidence". the game selects 2 random gladiators from a whole pool.
- Lag: if you move the logic to the client cant it be easily hacked? performance will be increased later on.
- the freeze screen shouldnt happen and actually never did in any of my games. Did you select your lanista perks and gave him a name?
- The ui does not lock while waiting: do you mean you expect a kind of "spinning wheel" while waiting for network?

Did you do some arena fights too?
At fame 100, the market unlocks, and then you have a lot more to do and think of.

Maybe you want to give it another try - i have implemented a final boss fight that is triggered when reached 1500 fame. Also i did a lot of balancing, 2 new lanista perks, etc.

thank you for testing, much appreciated!greetings,

Jo

(1 edit) (+1)

What Lanista name did you use? Did you give him a name?

Don’t remember, maybe something like a1

if you move the logic to the client cant it be easily hacked?

Yes, but why should you care? It is a single-player game anyway, there is no downside if somebody cheats for his own local game.

the freeze screen shouldnt happen

I was able to work around the problem by removing session token from local storage. It seems there is some real deadlock-like bug.

do you mean you expect a kind of “spinning wheel” while waiting for network?

There are many ways to indicate it visually, but important point is not to accept new command from UI until the previous one is processed. Otherwise, player clicks on button, thinks it did not work, click again, and gets unintended duplicate action when the server finally responds.

Here is typical result of above-mentioned problem image.png

thank you - very valueable feedback.
currently i am implementing an "action log" and testing it, preventing users doing multiple clicks. Let`s see.
Maybe i want to add an "online fight market" later too where users can challenge other players, so i dont want to make it easily hackable. and - there is already a leaderboard showing top scores.

update:
- deployed some updates today, increasing performance, fixing some bugs, and implementing a fix for users not klicking too often causing race conditions to not work.