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(+1)

Best I can do is 1:30. Jumping away from walls feels a little awkward, I think running up diagonal walls should give you more air but I couldn't do it reliably, I did this maybe two times on accident? Running down slopes feels right, reminded me SpeedRunners a little. As I said, got to 1:30 and was sure to unlock next level as it was 1:45, right? Nope! It's 0:45! 

Weapons are all right, rocket launcher is a mofo, magnum bouncing off of walls is great, I'd have to practice more with shotgun.

Overall not a bad start but again, don't drop the hardest challenges in the first level. Give me three levels with enemies to kill and occasional technical jump to make with a secret exit than can be accessed with fancier techniques. Let the player learn on his own.

(+1)

thanks for playing! I should have a build up soon that makes walljumping easier. I also changed the way upwards slopes work, in the current build you cant get any air unless you jump.  

the current level difficulty really makes no sense, I thought I'd try and encourage people to mess around and try to go fast. I'll keep your feedback in mind when making levels that should be before what is currently 'level 1'. the whole only shooting at targets thing is only temporary.

Feedback is much appreciated