Hey everyone, thanks for checking out my prototype!
This game is designed as a roguelike, though currently it features mostly static content (only rewards are randomized). This prototype is meant to test the core mechanics and help me decide how much work and polish I should put into it before I move to the next thing ;)
None of the art assets are mine, I used mostly free stuff from itch.io. I'll include full credits in the game description when I do a public playtest.
My core questions are:
1. Does the core loop work for you? Is it FUN? If the game had more content and polish do you see yourself playing it for 10+ hrs?
2. Are mechanics easy to grasp and work with? If not, what did you find unclear/confusing?
Beyond that, I'd like to know:
1. How far did you get before you stopped playing?
2. What did you like the most?
3. What was most frustrating?
4. What would you change about this game to work better for you?