The visuals of this game are stunning! The presentation is just incredible. The bounciness of the UI, and the collecting of materials are very satisfying. The clicking however didn't feel very impactful, because of the lack of click upgrades and limited click speed. I think it could be fun for clicking to feel like a powerful single-target tool. So while your army of machines fight off hordes of enemies, you try to focus on the strongest enemy. I think this concept, sort of an incremental Battle Cats, has a lot of potential, and it could be fleshed out in a lot of interesting ways! Great work :)