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A cool rule of thumb used for sound effects is that if something is playing over and over again, like foot steps, slightly change the pitch every time you play the sfx. It adds a lot of variety for the ears and its something that I had to learn the hard way. I really liked the art style, and the simplicity of the core mechanic lead to very cool loop. Solid entry! Good job. Cant wait to see what you do with the project.

Hey thanks for the comment. That makes a lot of sense. I went for this approach with the enemies when they are shooting but I can definetly see a problem with the parry sfx maybe more variety in the sound effects would have been a lot better maybe even different sounds. Thank you for the positivity.