I’ll preface this by saying that I’m not really into puzzle games and this was the first Sokoban-style game I played so I have no reference at all to compare it to.
- Is the core puzzle idea fun?
I’d say so, I got into it by the end.
- Are the rules easy to understand?
I had no problem understanding them.
- What was the most frustrating moment in what you experienced?
Getting stuck on level 8
- What was your favorite moment?
Clearing level 8 :)
- Was there anything you wanted to do, but the game didn’t let you?
After reading the game description I wanted to interact with more kinds of entities, see what they do, any unique mechanics they might have.
- If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
This probably goes against puzzle game principles but I’d like to have more than 1 solution to a puzzle or some side objectives to allow for some degrees of success, e.g. I did not clear the level 100% but I can still progress in the game. Also I’d like to be able to cheat :) What I mean is e.g. spend a resource to blow up a wall or teleport a unit so that I can come up with my own solution instead of feeling stuck. Remember I said I’m not a puzzle gamer? ;)
- What would you say you were doing in the game?
Ordering robots to move boxes to clear a way for other robots.
- How would you describe the game to friends and family?
It’s a puzzle game where you order robots to interact with stuff on a map to clear a path to an exit. You need to figure out an order in which the robots should move so they don’t block each other or clear obstacles for other robots.