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(1 edit)
Performance was horrendous and not being able to reverse was brutal, but I had fun routing the extra stage. How much of the asset work for this was done by you during the jam versus taken from asset packs or previous games?

Ran out of time to optimize things so the bad performance was a sad expectation. Props and the car physics was taken from another game I'm making while the UI , start/ finish systems and the whole map was made from scratch.