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Few improvements I'd suggest:

- A bit less brightness and a bit more saturation to the visuals.

- Why does the player has hands if they play no role in picking up the cabbages?

- As someone already said, there needs to be at least some kind of SFX and VFX indications that something has happened.

- Why add the timer if the gameplay is supposed to be relaxing and calm?

(+1)

Thanks for the criticism.

- The visuals were made this way to depict anime memories.

- The hands should have been better, but I made them three times and they broke.

- I'll take that into account.

- I agree the timer is a rudiment.