Should be a quick fix to just hide the button if the tutorial needs to be completed, I can work on that easy. Thanks for pointing it out!
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And I appreciate the shout out for the save system, even though it s a little scuffed - ideally I find a solution to retroactively updating saves with new patches, and it goes up with the post jam build... fingers crossed!
And I really wanted to keep that quick gameplay loop, one of the games I was taking inspiration from - Astro Prospector - has faster runs like these and it really helps set it apart from other incremental games, which I wanted to try to lean into. Thankfully the timer system lent itself naturally to that, but it doesn't always work out that way, so I'm glad it came through in the final product!
Thanks for checking it out, and leaving some feedback, glad you enjoyed!