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I ran into this too. For further context, it only crashes GMLive if you are referencing a sprite asset directly in the event in which you make changes while live. If you store a reference to a sprite in the create event and then use that to draw the sprite no errors occur. I did not try to reproduce the bug with other direct asset references or events other than Draw GUI. 

You too will want to check whether you are running on the latest GMLive version

Forgot to say that I fixed the issue by removing GMLive and it's included files then installing the latest version. I did not have to do any of the folder moving like others say they did. Thanks YAL, you're a beast.