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Woa looks super solid, love the overall aesthetics and concept. Does feels a bit hard, the spawn rate is super fast and feels too easy to get overwhelmed, but I don't know if its a balancing issue or a know how issue. A proper tutorial might help with that. Seems like there's no reward to killing mobs so it feels like the best strategy is to send the ranger for the chest while to other ones tank dmg and move towards the exit. I don't fully understand the fear system that makes the characters run away. Overall great idea and presentation. Would work a lot better with a proper tutorial and more valid strategies, more loot by killing enemies would be nice.

Thanks for trying it out! Yeah, tutorial is definitely something I regret neglecting. I wanted to get some feedback on the gameplay first, but without a robust way to teach the game this may be hard ;)

You mentioned the fear system - can you elaborate how do you think it works after playing or what do you find unclear? Also, do you remember how far into the game you got?

Yeah having the player undertand the game properly is a pain, Im still struggling with that myself but its really neccesary. After 4 tries I only managed to reach the third room. I also got a little frustrared by the fact that even thou theres cool synergy between the party they also suffer a lot by staying together. I can undertand not being able to charge through an ally, but not being make ranged attacks might to too harsh. I think I once killed my own ranger with a spear thurst from the tank. Most of the time the ranger was on the back being useless unable to shoot because the tank was doing his job holding the line. Or being suicidal running around by himself trying to shoot something. The fear system seemes to be based on how many allies you got near, so having  the ranger by himselft made it feel a bit unfair. 

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Thanks for elaborating on these pain points, this is really helpful!