I love the concept here, but it could maybe use some danger besides the oxygen tank like enemies or obstacles. You nailed the aesthetic, though! The shaders that snap the shadow to two colors look amazing and the topology on the sonar is incredible!
Viewing post in Five hundred meters below jam comments
Thanks! Do you think it would be useful if I add additional oxigen tanks and give the player ability to switch them while he is underwater? I was thinking about this mechanic, but that was additional logic that I dont know how to explain to player. I'm bad at making gameplay integrated tutors to be honest.