I feel like this game focuses too much on being hard and not enough on being playable. I'm also not sure what part of Doom inspired this or which Doom. I got up to Shiori without looking at any tips (because I didn't feel like redoing the earlier stages), but in every stage I felt like trying to play this in any normal fps way was pointless due to how many enemies, how little damage the gun does, and how little environment there is.
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Thank you for giving Kroom a shot!
There is certainly a difficulty to the game, but it was balanced around being able to complete it without death.
We were inspired by the original Doom, sadly the corridor segments had to be cut from the jam release alongside two other weapons and a melee.
The gun takes out every mob enemy in 3-5 hits depending on type and bosses take 25-35 hits to go down on the main stages depending on boss.
The Shiori fight doesnt telegraph the emchanic as intuitively as we thought, it will be corrected post jam. o7