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(+1)

Personally, I think adding a timer in such puzzles just encourages random clicking instead of thinking. Also, with such low resolution I think you should've used a renderer more suitable for pixelated graphics (not sure you can switch it in whatever engine you're using) to avoid blurry imagery. Though as GeoMont said, this is surprisingly addicting.

(+1)

Hi!

I'll definitely revise the way the gameplay is structured whenever I expand this idea because of what you said: the way the timer leaves close to no room for thinking is probably the game's biggest flaw.

About the resolution, I've already found out how to fix it. This was my first time exporting a game so I ran into several technical issues, some of which also impacted the game itself.

I'm glad you found it fun btw, thanks for the comment! :)