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Even with the placeholder art, I think the game still works well and conveys what you're supposed to do. The text auto playing with no way to advance it slowed down the game a lot though, and I missed some text because I wasn't paying attention and it went past. Was there a way to check how much time is left? I didn't see any indication and only realized time was running out when I heard the clock ticks. The puzzles were intuitive enough to solve and I managed to finish it after getting used to the UI delays.

Thanks for the feedback! Currently the time left can only be seen when you hit `esc` to open the pause menu. I had some other ideas to insert more clocks across the map and make it reflect the actual time but scrapped it for the jam release version.