I really enjoy the direction of the game! Came from your reddit posts and updates on progress, so because I want to game to succeed here's a few things I've noticed.
Your game becomes completely bugged out if you succeed on a seduce but it takes your last energy (found that one while bug testing), so there needs to be some sort of mechanic to stop your game from fucking up. If you see the bottom of the attached image, the buttons overlap because there was no energy to use any sexual actions and it just stays. Seems to only happen when you run out of energy during the seduce check.
I don't know if the fencer is implemented yet but that also doesnt work (tried to see if I can sell the items i stole from the idiot npc).
Also needed to ask, are you supposed to not be able to seduce an npc after you've already done it once, even after the day is over? Because that seems to be the case, once you've seduced them once, you never can again and there doesn't seem to be a way to initiate the sexual encounters any other way.
Something I'd suggest is maybe adding a lust gauge during the sexual encounters that would be filled up by taking certain actions (depending on the dice roll and if it succeeds. If it fills up all the way the encounter is done, would also give reason to the weaknesses in the character sheet. Just so people can take more sexual actions during the encounters.
Overall, I think it really does have good potential and I enjoy the D&D/Tabletop feel it has, so please continue devoloping the game!
Thank you for checking it out and the great feedback!! I addressed most of the bugs you brought up for the next update, I released a small patch on my patreon v0.1.1 that's that i think should have stopped those bugs, I'll be releasing it after I add a few more smaller features!
I'm also working on making things more clear and I actually am implementing a gauge that fills up! I'm replacing the energy system with another one that feels better and doesn't stop gameplay just to rest. The idea now is instead of a certain amount of energy per day, it's a gauge the fills up a bit after an action is taken that isn't a sex action (there will be other things to do other than just sex stuff!)
A gauge during the sex act is a great idea! I'll play around with that
the fence hasn't been implemented yet, I wanted to get the core gameplay feeling good before i implemented that
Thank you for taking an interest and your time leaving feedback!! :D