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(1 edit)

Here's the few details I'd recommend improving:

- I don't see a reason why wouldn't the main character be able to attack upwards and downwards.

- If you already used so many sounds from Deltarune, why not use the music as well? Or any other music, just not silence.

- The only useful spell in my opinion is the healing. Invincibility is way too short to be useful and supercharge only works once it seems. I think it would be better if instead the invincibility spell lasted indefinitely but for 1 attack only and supercharge lasted for a few seconds allowing to get multiple charged hits per charge.

- A pause menu would be great.

(+1)

ok, I might make invicibility cheaper, but I ain't gona make the super charge last a couple seconds since it gives a lot of points per attack, I wil try to look into why it is a bit buggy tho, thanks a lot for the feedback! Might work a better version of this game in the future(aka rn), I'd like you to playtest that when I eventualy release a build, Thanks again for the feedback I can't say how much it matters to me.