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(+1)

Here are some impressions:

 - Overall:

It has a chill vibe, nice art for the title screen, good music.

During gameplay, I felt a lack of agency. Too much of the outcome depends on randomness. 

Locking in a perfect angle that resulted in picking a series of coins was satisfying, but those moments were rare for me.

I believe that this is the whole point of the concept, but I felt the frustration to satisfaction balance tended a bit too much towards frustration.

 - Controls:

The response of the controls felt too timid for each input, even at maximum sensitivity I was scroling like crazy!

 - Brainstorm:

Some UI element that shows the current magnification level

A different control scheme, with zero buttons: the user controls magnification only via movement of the cursor. Move the cursor up/down to increase/decrease the magnification level.

As the particle collides with others, it becomes heavier, reducing the speed with which the direction changes, as time passes, it decays back to the original state.

Thanks for trying it! Definitely a fair assessment, knowing how everything works under the hood made it a lot easier for me to test the game compared to people seeing it for the first time, which I didn't respect enough. Controlling by moving the mouse up/down is a hilarious thought, I never considered that.